Since his first appearance in 1939′s Detective Comics #27, Batman has arguably done more than walk a fine line between Gothic fiction and camp: He might have created that line — or defined a whole new borderland between them. These two modes are there, pulling against each other, in every comic book, movie, or LP adventure record Batman has ever appeared in.
In the beginning, it didn’t exist. There was a tunnel that ran from a staircase under Wayne Manor to an adjacent barn, with a winch that Batman and Robin could use to bring up the Batmobile or the Batplane — as in this frame from 1940:
As you can see, there was also a lab, along with some other rooms for storing things or running mysterious, high-tech equipment.
In 1942, Bill Finger — the writer who co-created Batman with artist Bob Kane — indicated the presence of “secret underground hangars” at the Wayne property. But in 1943, the new Batman movie serials presented the Batcave for the first time as Bruce Wayne’s main base of operations, featuring a state-of-the-art crime lab, which he accessed through a grandfather clock in the main house. (In Christopher Nolan’s Batman Begins – the first chapter of the reboot he’s wrapping up with The Dark Knight Rises this week — you may remember, Wayne gets at the Batcave similarly through a secret door disguised to blend in with a big display case, opened by pressing the right sequence of keys on a piano in the same room.) It was a nice setup, despite being visibly infested by bats.
In 1943, Kane illustrated the Batcave in detail — partly based on the movie version, partly based on a schematic cross section of underground hangars that Finger found in an issue of Popular Mechanics – in the Batman daily comic strip:
You can see the same basic plan — and Bat-use cases — developed in this panel from the early 1960s:
Did you know that in the early ’60s, sudden weather changes around mountains immediately beside prominent East-Coast mansions were not question-raising?
There are a few other additions to the old layout here (we’ve got a dock for the Batboat in an underground stream now, e.g.), but the most curious is the “trophy room,” a corner of the Batcave that first appeared in the ’40s but would now become one of the lair’s signature features — through this two-page spread from 1968:
… the legendary DC Comics artist Dick Sprang’s massive 1995 lithograph (also called “Secrets of the Batcave”):
… and even more recent renderings (DNA spectrograph!) — e.g.:
(Full size here.)
What’s that all about?
It’s where Batman keeps huge memorabilia from his weirdest cases, of course — as you would if you were a grim-faced dark avenger whose motives were rooted in terrible psychological trauma. (Zack Davisson runs down the inventory.) When comics, or movies, or video games take you down into the Batcave, you don’t always see the trophy room. (Nolan has understandably left it out his take on Batman, which has used gritty realism to sand away cultural reminders of Joel Schumacher.) But I like to imagine it’s there. Like Superman’s Fortress of Solitude, the Batcave isn’t just a place where Batman works; it’s the place where he cares for his inner introvert. And however Gothic-somber-and-possessed Batman might get, there’s always something deep inside him that’s exactly as campy as an over-sized playing card next to a mechanical T-Rex and a giant 1947 Lincoln-head penny.